xml files and import them into Blender so you will have a working model. No, you do not have to do the entire workflow for all of the 5 standard sizes however, you will need to export all 5 of the shapes as. Also, you can join the Avastar group in Second Life to ask questions and assist others.
If you are using the Avastar Blender Add-on (this is not a free add-on), you can check Gaia's website for a variety of videos to help you with varying aspects of Avastar. Weight painting in Blender is so the garment will move correctly and as smoothly as possible when the AV moves in Second Life. After you have the mesh rigged, you will need to weight paint the garment. Yep, you have the workflow fine with the exception of a step missing between "Rig it" and "Export DAE". the male M avatar, do I need to start over again to make out of it also a female version ? Second... what about difference in male and female versions ... If I make a uniform in MD for e.g. I found MD and it seems that in the creation process MD is much easier to learn and to understand than blender, maya and all the other programs.Īs far as I understand the whole story now, the actual workflow to create and bring clothes into SL is as follow:Įxport standard sl shapes as xml > import via avastar into blender > safe as obj > import avatar OBJ into MD > create garment > export as OBJ > import OBJ into blender > rig it > export as DAE > import to SLįor me not clear until now … do I have to import all standard SL sizes into MD and do the whole workflow again and again until I have the garment for all standard sizes? or do I make the garment with one size in MD and adjust to the different sizes in the rigging process in blender ? I just have some basics skills in blender but not enough to start to make own clothes there. (200k L$ for an exclusive custom set).īecause of this I decided that it is time to start to make my own mesh products. But unfortunately this becomes more and more cost intensive. Also I ordered exclusive custom works from several 3d artists in sl.
Until now i bought mainly full permission sets which I used to adjust via texturing to the needs of my brand and/or my customers. I own a very popular and successful company in SL which provides clothes for roleplay groups as firefighter, paramedics, coast guardians and so on. I am quit new to this whole mesh creating story.